Software:
The Hand
While it technicly is hardware, my wacom tablet really lets me get physcal with my work.
Adobe Creative Cloud: Master Collection
All post editing and finish products that need that little bit of touch up is done in this.
As well as what I use for building sites, like this site, and my main choice for video editing and effects.

Lightwave 3D
LightWave 3D combines a state-of-the-art renderer with powerful, intuitive modeling, and animation tools.
This allows me to take my artwork into new media applications, such as film & animation.

e-on Software Vue 2015
An intense 3D application for creating digital environments with never ending forests, mountain ranges,
alien landscapes, oceans, vistas and even basic modeling. All of my newer artworks are created at least in
part by this software and because of that I have had my work mistaken for real photographs.

Terragen
A simple and cheap yet powerfull generator for creating photorealistic landscapes & scenery images.
Apophysis
Best way to create some mind blowing fractal flames and designs. Best of all its freeware.

Hardware:
I mostly use my main workstation for the bulk of my renderings, as it is the only system that will handel some of my projects.
It's specs are: Dual 8-Core Opteron CPU's (16 total cores at 3GHz each), 256 GB of DDR3 RAM, Geforce GTX 690 Video Card
(Driving 3 - 27" Screens), 4 TB of Storage, 500 GB SSD boot drive running windows 10 64-bit. JBL LSR308 studio monitors.

My other rendering nodes consist of 2 desktops that run our recording studios and our personal laptop.

The Studio computers are twins, they each consist of: AMD 8-Core CPU (4.2GHz Each core), 32 GB DDR3 RAM, Geforce 650 Video
Card (Driving 32" Screens), 3 TB of Storage, 120 GB SSD boot drive running windows 10 64-bit.

Our laptop: Intel 8-Core (3.4GHz Each core), 16GB of DDR3 RAM, Intel onboard & Geforce 650M Video Cards (Driving 19" Screen),
750 GB of Storage, 240 GB SSD boot drive running windows 10 64-bit.